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本帖最後由 Sparkemon 於 2017-9-9 11:21 編輯
紅字是重點
IL_0000: ldarg.1
IL_0001: callvirt instance !!0 [UnityEngine]UnityEngine.GameObject::GetComponent<class [UnityEngine]UnityEngine.CharacterController>()
IL_0006: stloc.0
IL_0007: ldloc.0
IL_0008: ldnull
IL_0009: call bool [UnityEngine]UnityEngine.Object::op_Equality(class [UnityEngine]UnityEngine.Object, class [UnityEngine]UnityEngine.Object)
IL_000e: brfalse IL_001a
IL_0013: ldarg.1
IL_0014: callvirt instance !!0 [UnityEngine]UnityEngine.GameObject::AddComponent<class [UnityEngine]UnityEngine.CharacterController>()
IL_0019: stloc.0
IL_001a: ldloc.0
IL_001b: ldc.r4 45
IL_0020: callvirt instance void [UnityEngine]UnityEngine.CharacterController::set_slopeLimit(float32)
IL_0025: ldloc.0
IL_0026: ldc.r4 6.9
IL_002b: br IL_0035
IL_0030: ldc.r4 0.1
IL_0035: callvirt instance void [UnityEngine]UnityEngine.CharacterController::set_stepOffset(float32)
IL_003a: ldloc.0
IL_003b: ldc.r4 0.32
IL_0040: callvirt instance void [UnityEngine]UnityEngine.CharacterController::set_radius(float32)
IL_0045: ldloc.0
IL_0046: ldc.r4 3
IL_004b: callvirt instance void [UnityEngine]UnityEngine.CharacterController::set_height(float32)
IL_0050: ldloc.0
IL_0051: call valuetype [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::get_up()
IL_0056: ldloc.0
IL_0057: callvirt instance float32 [UnityEngine]UnityEngine.CharacterController::get_height()
IL_005c: ldc.r4 0.5
IL_0061: mul
IL_0062: ldc.r4 0.0001
IL_0067: add
IL_0068: call valuetype [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Vector3::op_Multiply(valuetype [UnityEngine]UnityEngine.Vector3, float32)
IL_006d: callvirt instance void [UnityEngine]UnityEngine.CharacterController::set_center(valuetype [UnityEngine]UnityEngine.Vector3)
IL_0072: ret |