敵血1hp
.method public hidebysig specialname instance void
set_Hp(int32 "value") cil managed
{
// Code size 12 (0xc)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4 0x1
IL_0006: stfld int32 Next.BattleDataEnemy::hp
IL_000b: ret
} // end of method BattleDataEnemy::set_Hp
-------------------------------------------------------------------
.method public hidebysig specialname instance void
set_MaxHp(int32 "value") cil managed
{
// Code size 12 (0xc)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4 0x1
IL_0006: stfld int32 Next.BattleDataEnemy::maxHp
IL_000b: ret
} // end of method BattleDataEnemy::set_MaxHp
----------------------------------------------------------------------------
敵攻擊弱化
.method public hidebysig specialname instance void
set_Atk(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.0
IL_0002: stfld int32 Next.BattleDataEnemy::atk
IL_0007: ret
} // end of method BattleDataEnemy::set_Atk
------------------------------------------------------------------
.method public hidebysig specialname instance void
set_MaxAtk(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.0
IL_0002: stfld int32 Next.BattleDataEnemy::maxAtk
IL_0007: ret
} // end of method BattleDataEnemy::set_MaxAtk
----------------------------------------------------------------------
敵防弱化
.method public hidebysig specialname instance void
set_Def(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.1
IL_0002: stfld int32 Next.BattleDataEnemy::def
IL_0007: ret
} // end of method BattleDataEnemy::set_Def
----------------------------------------------------------------------
.method public hidebysig specialname instance void
set_MaxDef(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.1
IL_0002: stfld int32 Next.BattleDataEnemy::maxDef
IL_0007: ret
} // end of method BattleDataEnemy::set_MaxDef
-----------------------------------------------------------------------------
敵魔防弱化
.method public hidebysig specialname instance void
set_Mdef(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.1
IL_0002: stfld int32 Next.BattleDataEnemy::mdef
IL_0007: ret
} // end of method BattleDataEnemy::set_Mdef
----------------------------------------------------------------------------
.method public hidebysig specialname instance void
set_MaxMdef(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.1
IL_0002: stfld int32 Next.BattleDataEnemy::maxMdef
IL_0007: ret
} // end of method BattleDataEnemy::set_MaxMdef
------------------------------------------------------------------------------
敵攻速弱化
.method public hidebysig specialname instance void
set_Speed(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.0
IL_0002: stfld int32 Next.BattleDataEnemy::speed
IL_0007: ret
} // end of method BattleDataEnemy::set_Speed
-------------------------------------------------------------------------------
.method public hidebysig specialname instance void
set_MaxSpeed(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.0
IL_0002: stfld int32 Next.BattleDataEnemy::maxSpeed
IL_0007: ret
} // end of method BattleDataEnemy::set_MaxSpeed
----------------------------------------------------------------------------
sp0,技能無cd,pvp連擊到對方到趴
.method public hidebysig specialname instance void
set_Cost(int32 "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.0
IL_0002: stfld int32 Next.BattleDataSkill::useSp
IL_0007: ret
} // end of method BattleDataSkill::set_Cost
.method public hidebysig specialname instance valuetype Next.Constant/SkillAvailablePhase
get_Timing() cil managed
{
// Code size 7 (0x7)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldfld valuetype Next.Constant/SkillAvailablePhase Next.BattleDataSkill::timing
IL_0006: ret
} // end of method BattleDataSkill::get_Timing
.method public hidebysig specialname instance void
set_Timing(valuetype Next.Constant/SkillAvailablePhase "value") cil managed
{
// Code size 8 (0x8)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldc.i4.0
IL_0002: stfld valuetype Next.Constant/SkillAvailablePhase Next.BattleDataSkill::timing
IL_0007: ret
} // end of method BattleDataSkill::set_Timing
+U~~~ |