{
// Code size 53 (0x35)
.maxstack 8
IL_001b: ldarg.0
IL_001c: call instance bool BattleActorControl::get_IsEnemy()
IL_0020: brfalse IL_0028
IL_0022: ldfld int32 BattleServantData::atk
IL_0023: ldc.i4 10
IL_0026: div.un
IL_0027: ret
IL_0028: ldarg.0
IL_0029: ldfld int32 BattleServantData::atk
IL_002e: ldc.i4 1
IL_0033: mul
IL_0034: ret
} // end of method BattleServantData::getBaseATK
*-----------------------------------------------
把IL_002e: ldc.i4 1 <--這裡改你要的倍率
這段我是寫成判斷如果是敵人攻擊力降為1/10
己方攻擊力不變,因為根據之前得到的資訊是說會回傳戰鬥回合數
所以比較不建議修改己方攻擊力的倍率
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