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3.1戰鬥回傳值
/*
>>URL<<
floorId, team, floorHash, helper_uid, waves, maxAttack, maxCombo, minLoad, maxLoad, avgLoad, bootTime, acsh
a,b,c,d,e,f,g,h,i,j,k,l,n,o,p,r,s,t,u,v,w,x
uid, session, language, platform, version, timestamp, timezone
systemInfo
- appVersion
- deviceModel
- deviceName
- deviceType
- deviceUniqueIdentifier
- operatingSystem
- graphicsDeviceVendor
- graphicsDeviceVersion
- emua
- emub
- npotSupport
- supportsAccelerometer
- supportsGyroscope
- supportsLocationService
- supportsVibration
- maxTextureSize
- screenWidth
- screenHeight
- screenDPI
- IDFA
- IDFV
- MAC
- networkType
- carrierName
hash
*/
/*
>>PostBody<<
acs
- a,b,c,d,e,f,g,h,i,j,k,l,n,o,p,r,s,t,u,v,w,x,y,z,aa,ab,ac,ad,ae,af,ag,ah,ai,aj,ak,al,am
y, z, aa, ab, ac, ad, ae, af, ag, ah, ai, aj, ak, al,am
stage
- stageType
- stageID
- stageZone
floor
- staminaCost
user
- staminaBeforeBattle
- staminaAfterBattle
team
- maxHP
- maxRecover
- endHP
- teamSize
- teamList
-> monsterId, monsterLevel, attackCount (JSON)
helperUid
totalDamageByEnemy
totalDamageCountByEnemy
minDamageByEnemy
maxDamageByEnemy
totalDamageToEnemy
totalDamageCountToEnemy
minDamageToEnemy
maxDamageToEnemy
maxAttackPerRoundDuringBossWave
*/ |