參考一下這裡
http://www.eoeandroid.com/thread-264349-1-1.html
1.Create a new image bitmap and attach a brand new canvas to it so that the bitmap and the canvas use the same coordinate system.
2.Draw the image bitmap into the canvas.
3.Draw everything else you want into the canvas (the rectangles in my case).
4.Attach the canvas to the ImageView.
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.drawable.BitmapDrawable;
ImageView myImageView = ...
Bitmap myBitmap = ...
Paint myRectPaint = ...
int x1 = ...
int y1 = ...
int x2 = ...
int y2 = ...
//Create a new image bitmap and attach a brand new canvas to it
Bitmap tempBitmap = Bitmap.createBitmap(myBitmap.getWidth(), myBitmap.getHeight(), Bitmap.Config.RGB_565);
Canvas tempCanvas = new Canvas(tempBitmap);
//Draw the image bitmap into the cavas
tempCanvas.drawBitmap(myBitmap, 0, 0, null);
//Draw everything else you want into the canvas, in this example a rectangle with rounded edges
tempCanvas.drawRoundRect(new RectF(x1,y1,x2,y2), 2, 2, myPaint);
//Attach the canvas to the ImageView
myImageView.setImageDrawable(new BitmapDrawable(getResources(), tempBitmap));
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