IL_002a: ldarg.0
IL_002b: dup
IL_002c: ldfld float32 StageManagerStateStageClear::timer
IL_0031: call !0 class Singleton`1<class TimeManager>::get_I()
IL_0036: callvirt instance float32 TimeManager::get_DeltaTime3D()
IL_003b: add
IL_003c: stfld float32 StageManagerStateStageClear::timer
IL_0041: call !0 class Singleton`1<class InGameManager>::get_I()
IL_0046: ldarg.0
IL_0047: ldfld float32 StageManagerStateStageClear::timer
IL_004c: ldc.r4 10.
IL_0051: callvirt instance void InGameManager::DrawRemainingTime(float32,
float32)
IL_0056: ldc.r4 10.
IL_005b: ldarg.0
IL_005c: ldfld float32 StageManagerStateStageClear::timer
IL_0061: bge.un IL_0092
nop掉那部分就好 |