Android 台灣中文網
標題: 擬人缶(美少女點擊養成)修改教學(需root)[GST團隊] [打印本頁]
作者: zakvoy 時間: 2016-4-17 14:50
標題: 擬人缶(美少女點擊養成)修改教學(需root)[GST團隊]
請先自行先去商店搜尋擬人缶【美少女無料育成ゲームアプリ】並下載。
接下來找到
/data/data/jp.seec.sim.gijinkan/shared_prefs/Cocos2dxPrefsFile.xml
這個檔案並打開。這裡面就是修改的地方。
如果你只想改改一般貨幣跟稀有貨幣,那在倒數第二行尾端換行(Enter)後加入 <int name="app_money" value="10000000" />
<int name="kakin-IAP-category_id-point" value="10000" />
這兩行參數就可以了。
下面這坨是幾乎全破的參數,我能找到的參數都貼出來了。
整個複製貼進去覆蓋住上述檔案全部文字就可以了。(先全選再貼上)
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<map>
<boolean name="daily_bonus_2016-4-16" value="true" />
<boolean name="daily_bonus_2016-4-17" value="true" />
<boolean name="story_key_readed_1_1" value="true" />
<boolean name="story_key_readed_1_1_1" value="true" />
<boolean name="story_key_readed_1_1_2" value="true" />
<boolean name="story_key_readed_1_1_3" value="true" />
<boolean name="story_key_readed_1_1_COMM_1" value="true" />
<boolean name="story_key_readed_1_1_COMM_2" value="true" />
<boolean name="story_key_readed_1_1_BAD_ENDING" value="true" />
<boolean name="story_key_readed_1_1_END_COMMON" value="true" />
<boolean name="story_key_readed_1_2" value="true" />
<boolean name="story_key_readed_1_2_1" value="true" />
<boolean name="story_key_readed_1_2_2" value="true" />
<boolean name="story_key_readed_1_2_3" value="true" />
<boolean name="story_key_readed_1_2_COMM_1" value="true" />
<boolean name="story_key_readed_1_2_COMM_2" value="true" />
<boolean name="story_key_readed_1_2_BAD_ENDING" value="true" />
<boolean name="story_key_readed_1_2_END_COMMON" value="true" />
<boolean name="story_key_readed_1_3" value="true" />
<boolean name="story_key_readed_1_3_1" value="true" />
<boolean name="story_key_readed_1_3_2" value="true" />
<boolean name="story_key_readed_1_3_3" value="true" />
<boolean name="story_key_readed_1_3_COMM_1" value="true" />
<boolean name="story_key_readed_1_3_COMM_2" value="true" />
<boolean name="story_key_readed_1_3_BAD_ENDING" value="true" />
<boolean name="story_key_readed_1_3_END_COMMON" value="true" />
<boolean name="story_key_readed_1_4" value="true" />
<boolean name="story_key_readed_1_4_1" value="true" />
<boolean name="story_key_readed_1_4_2" value="true" />
<boolean name="story_key_readed_1_4_3" value="true" />
<boolean name="story_key_readed_1_4_COMM_1" value="true" />
<boolean name="story_key_readed_1_4_COMM_2" value="true" />
<boolean name="story_key_readed_1_4_BAD_ENDING" value="true" />
<boolean name="story_key_readed_1_4_END_COMMON" value="true" />
<boolean name="story_key_readed_1_5" value="true" />
<boolean name="story_key_readed_1_5_1" value="true" />
<boolean name="story_key_readed_1_5_2" value="true" />
<boolean name="story_key_readed_1_5_3" value="true" />
<boolean name="story_key_readed_1_5_COMM_1" value="true" />
<boolean name="story_key_readed_1_5_COMM_2" value="true" />
<boolean name="story_key_readed_1_5_BAD_ENDING" value="true" />
<boolean name="story_key_readed_1_5_END_COMMON" value="true" />
<boolean name="story_key_readed_2_1" value="true" />
<boolean name="story_key_readed_2_1_1" value="true" />
<boolean name="story_key_readed_2_1_2" value="true" />
<boolean name="story_key_readed_2_1_3" value="true" />
<boolean name="story_key_readed_2_1_COMM_1" value="true" />
<boolean name="story_key_readed_2_1_COMM_2" value="true" />
<boolean name="story_key_readed_2_1_BAD_ENDING" value="true" />
<boolean name="story_key_readed_2_1_END_COMMON" value="true" />
<boolean name="story_key_readed_2_2" value="true" />
<boolean name="story_key_readed_2_2_1" value="true" />
<boolean name="story_key_readed_2_2_2" value="true" />
<boolean name="story_key_readed_2_2_3" value="true" />
<boolean name="story_key_readed_2_2_COMM_1" value="true" />
<boolean name="story_key_readed_2_2_COMM_2" value="true" />
<boolean name="story_key_readed_2_2_BAD_ENDING" value="true" />
<boolean name="story_key_readed_2_2_END_COMMON" value="true" />
<boolean name="story_key_readed_2_3" value="true" />
<boolean name="story_key_readed_2_3_1" value="true" />
<boolean name="story_key_readed_2_3_2" value="true" />
<boolean name="story_key_readed_2_3_3" value="true" />
<boolean name="story_key_readed_2_3_COMM_1" value="true" />
<boolean name="story_key_readed_2_3_COMM_2" value="true" />
<boolean name="story_key_readed_2_3_BAD_ENDING" value="true" />
<boolean name="story_key_readed_2_3_END_COMMON" value="true" />
<boolean name="story_key_readed_2_4" value="true" />
<boolean name="story_key_readed_2_4_1" value="true" />
<boolean name="story_key_readed_2_4_2" value="true" />
<boolean name="story_key_readed_2_4_3" value="true" />
<boolean name="story_key_readed_2_4_COMM_1" value="true" />
<boolean name="story_key_readed_2_4_COMM_2" value="true" />
<boolean name="story_key_readed_2_4_BAD_ENDING" value="true" />
<boolean name="story_key_readed_2_4_END_COMMON" value="true" />
<boolean name="story_key_readed_2_5" value="true" />
<boolean name="story_key_readed_2_5_1" value="true" />
<boolean name="story_key_readed_2_5_2" value="true" />
<boolean name="story_key_readed_2_5_3" value="true" />
<boolean name="story_key_readed_2_5_COMM_1" value="true" />
<boolean name="story_key_readed_2_5_COMM_2" value="true" />
<boolean name="story_key_readed_2_5_BAD_ENDING" value="true" />
<boolean name="story_key_readed_2_5_END_COMMON" value="true" />
<boolean name="story_key_readed_3_1" value="true" />
<boolean name="story_key_readed_3_2" value="true" />
<boolean name="story_key_readed_3_3" value="true" />
<boolean name="story_key_readed_3_4" value="true" />
<boolean name="story_key_readed_3_5" value="true" />
<boolean name="story_key_readed_3_1" value="true" />
<boolean name="story_key_readed_3_1_3" value="true" />
<boolean name="story_key_readed_3_1_COMMON" value="true" />
<boolean name="story_key_readed_3_3_COMMON" value="true" />
<boolean name="story_key_readed_3_1_BAD_ENDING" value="true" />
<boolean name="story_key_readed_3_2_BAD_ENDING" value="true" />
<boolean name="story_key_readed_3_3_BAD_ENDING" value="true" />
<boolean name="story_key_readed_3_4_BAD_ENDING" value="true" />
<boolean name="story_key_readed_3_5_BAD_ENDING" value="true" />
<boolean name="story_key_readed_3_1_COMM_2" value="true" />
<boolean name="story_key_readed_3_1_COMM_1" value="true" />
<boolean name="story_key_readed_3_2_COMM_2" value="true" />
<boolean name="story_key_readed_3_2_COMM_1" value="true" />
<boolean name="story_key_readed_3_3_COMM_2" value="true" />
<boolean name="story_key_readed_3_3_COMM_1" value="true" />
<boolean name="story_key_readed_3_4_COMM_2" value="true" />
<boolean name="story_key_readed_3_4_COMM_1" value="true" />
<boolean name="story_key_readed_3_5_COMM_2" value="true" />
<boolean name="story_key_readed_3_5_COMM_1" value="true" />
<boolean name="story_key_readed_3_1_END_COMMON" value="true" />
<boolean name="story_key_readed_3_2_END_COMMON" value="true" />
<boolean name="story_key_readed_3_3_END_COMMON" value="true" />
<boolean name="story_key_readed_3_4_END_COMMON" value="true" />
<boolean name="story_key_readed_3_5_END_COMMON" value="true" />
<boolean name="story_key_readed_3_5_3" value="true" />
<boolean name="story_key_readed_3_5_2" value="true" />
<boolean name="story_key_readed_3_5_1" value="true" />
<boolean name="story_key_readed_3_2_3" value="true" />
<boolean name="story_key_readed_3_1_1" value="true" />
<boolean name="story_key_readed_3_1_2" value="true" />
<boolean name="story_key_readed_3_1_3" value="true" />
<boolean name="story_key_readed_3_2_1" value="true" />
<boolean name="story_key_readed_3_2_2" value="true" />
<boolean name="story_key_readed_3_3_3" value="true" />
<boolean name="story_key_readed_3_3_2" value="true" />
<boolean name="story_key_readed_3_3_1" value="true" />
<boolean name="story_key_readed_3_4_3" value="true" />
<boolean name="story_key_readed_3_4_2" value="true" />
<boolean name="story_key_readed_3_4_1" value="true" />
<boolean name="story_key_readed_1_1_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_1_2_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_1_3_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_1_4_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_1_5_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_2_1_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_2_2_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_2_3_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_2_4_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_2_5_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_3_1_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_3_2_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_3_3_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_3_4_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_3_5_GOOD_ENDING" value="true" />
<boolean name="story_key_readed_BAITO_1_START" value="true" />
<boolean name="story_key_readed_BAITO_1_1_30" value="true" />
<boolean name="story_key_readed_BAITO_1_1_70" value="true" />
<boolean name="story_key_readed_BAITO_1_2_30" value="true" />
<boolean name="story_key_readed_BAITO_1_2_70" value="true" />
<boolean name="story_key_readed_BAITO_1_3_30" value="true" />
<boolean name="story_key_readed_BAITO_1_3_70" value="true" />
<boolean name="story_key_readed_BAITO_1_4_30" value="true" />
<boolean name="story_key_readed_BAITO_1_4_70" value="true" />
<boolean name="story_key_readed_BAITO_2_START" value="true" />
<boolean name="story_key_readed_BAITO_2_1_30" value="true" />
<boolean name="story_key_readed_BAITO_2_1_70" value="true" />
<boolean name="story_key_readed_BAITO_2_2_30" value="true" />
<boolean name="story_key_readed_BAITO_2_2_70" value="true" />
<boolean name="story_key_readed_BAITO_2_3_30" value="true" />
<boolean name="story_key_readed_BAITO_2_3_70" value="true" />
<boolean name="story_key_readed_BAITO_2_4_30" value="true" />
<boolean name="story_key_readed_BAITO_2_4_70" value="true" />
<boolean name="story_key_readed_BAITO_3_START" value="true" />
<boolean name="story_key_readed_BAITO_3_1_30" value="true" />
<boolean name="story_key_readed_BAITO_3_1_70" value="true" />
<boolean name="story_key_readed_BAITO_3_2_30" value="true" />
<boolean name="story_key_readed_BAITO_3_2_70" value="true" />
<boolean name="story_key_readed_BAITO_3_3_30" value="true" />
<boolean name="story_key_readed_BAITO_3_3_70" value="true" />
<boolean name="story_key_readed_BAITO_3_4_30" value="true" />
<boolean name="story_key_readed_BAITO_3_4_70" value="true" />
<boolean name="story_key_readed_EVENT_1_1_1" value="true" />
<boolean name="story_key_readed_EVENT_1_1_1_1" value="true" />
<boolean name="story_key_readed_EVENT_1_1_1_2" value="true" />
<boolean name="story_key_readed_EVENT_1_1_2" value="true" />
<boolean name="story_key_readed_EVENT_1_1_2_1" value="true" />
<boolean name="story_key_readed_EVENT_1_1_2_2" value="true" />
<boolean name="story_key_readed_EVENT_1_1_3" value="true" />
<boolean name="story_key_readed_EVENT_1_1_3_1" value="true" />
<boolean name="story_key_readed_EVENT_1_1_3_2" value="true" />
<boolean name="story_key_readed_EVENT_1_2_1" value="true" />
<boolean name="story_key_readed_EVENT_1_2_1_1" value="true" />
<boolean name="story_key_readed_EVENT_1_2_1_2" value="true" />
<boolean name="story_key_readed_EVENT_1_3_1" value="true" />
<boolean name="story_key_readed_EVENT_1_3_1_1" value="true" />
<boolean name="story_key_readed_EVENT_1_3_1_2" value="true" />
<boolean name="story_key_readed_EVENT_2_1_1" value="true" />
<boolean name="story_key_readed_EVENT_2_1_1_1" value="true" />
<boolean name="story_key_readed_EVENT_2_1_1_2" value="true" />
<boolean name="story_key_readed_EVENT_2_2_1" value="true" />
<boolean name="story_key_readed_EVENT_2_2_1_1" value="true" />
<boolean name="story_key_readed_EVENT_2_2_1_2" value="true" />
<boolean name="story_key_readed_EVENT_2_3_1" value="true" />
<boolean name="story_key_readed_EVENT_2_3_1_1" value="true" />
<boolean name="story_key_readed_EVENT_2_3_1_2" value="true" />
<boolean name="story_key_readed_GAMBLER_1_START" value="true" />
<boolean name="story_key_readed_GAMBLER_1_1" value="true" />
<boolean name="story_key_readed_GAMBLER_1_2" value="true" />
<boolean name="story_key_readed_GAMBLER_1_NEXT_CHARA" value="true" />
<boolean name="story_key_readed_GAMBLER_2_START" value="true" />
<boolean name="story_key_readed_GAMBLER_2_1" value="true" />
<boolean name="story_key_readed_GAMBLER_2_2" value="true" />
<boolean name="story_key_readed_GAMBLER_2_NEXT_CHARA" value="true" />
<boolean name="story_key_readed_GAMBLER_3_START" value="true" />
<boolean name="story_key_readed_GAMBLER_3_1" value="true" />
<boolean name="story_key_readed_GAMBLER_3_2" value="true" />
<boolean name="story_key_readed_GAMBLER_3_NEXT_CHARA" value="true" />
<boolean name="story_key_readed_GAMBLER_4_START" value="true" />
<boolean name="story_key_readed_GAMBLER_4_1" value="true" />
<boolean name="story_key_readed_GAMBLER_4_2" value="true" />
<boolean name="story_key_readed_GAMBLER_4_NEXT_CHARA" value="true" />
<boolean name="story_key_readed_GAMBLER_5_START" value="true" />
<boolean name="story_key_readed_GAMBLER_5_1" value="true" />
<boolean name="story_key_readed_GAMBLER_5_2" value="true" />
<boolean name="story_key_readed_GAMBLER_5_NEXT_CHARA" value="true" />
<boolean name="story_playing_chara_100_story_0" value="false" />
<boolean name="story_playing_chara_100_story_1" value="false" />
<boolean name="story_playing_chara_100_story_2" value="false" />
<boolean name="story_playing_chara_100_story_999" value="true" />
<boolean name="story_playing_chara_101_story_0" value="false" />
<boolean name="story_playing_chara_101_story_1" value="false" />
<boolean name="story_playing_chara_101_story_2" value="false" />
<boolean name="story_playing_chara_102_story_0" value="false" />
<boolean name="story_playing_chara_102_story_1" value="false" />
<boolean name="story_playing_chara_102_story_2" value="false" />
<boolean name="story_playing_chara_103_story_2" value="false" />
<boolean name="story_playing_chara_103_story_0" value="false" />
<boolean name="story_playing_chara_103_story_1" value="false" />
<boolean name="story_playing_chara_0_story_0" value="true" />
<boolean name="story_playing_chara_1_story_1" value="true" />
<boolean name="TUTORIAL_END" value="true" />
<boolean name="adSeekLoaded" value="false" />
<boolean name="tutorial_bonus_25" value="true" />
<boolean name="story_key_readed_TUTORIAL" value="true" />
<boolean name="ending_review_dialog" value="true" />
<string name="playing_bgm">sounds/bgm/training/job_oden.mp3</string>
<string name="last_play_bgm_key">map</string>
<string name="hero_name">主人公</string>
<int name="training_attract_count" value="25" />
<int name="customer_remaining_count_1" value="9" />
<int name="customer_remaining_count_2" value="9" />
<int name="customer_remaining_count_3" value="9" />
<int name="quest_story_current_group1PicBookCharacter3" value="3" />
<int name="quest_story_current_group1PicBookCharacter4" value="3" />
<int name="quest_story_current_group2PicBookCharacter2" value="3" />
<int name="quest_story_current_group2PicBookCharacter3" value="3" />
<int name="quest_story_current_group2PicBookCharacter4" value="3" />
<int name="quest_story_current_group2PicBookCharacter5" value="3" />
<int name="quest_story_current_group2PicBookCharacter6" value="3" />
<int name="quest_story_current_group2PicBookCharacter7" value="3" />
<int name="quest_story_current_group3PicBookCharacter1" value="3" />
<int name="quest_story_current_group3PicBookCharacter2" value="3" />
<int name="quest_story_current_group3PicBookCharacter3" value="3" />
<int name="quest_story_current_group3PicBookCharacter4" value="3" />
<int name="quest_story_current_group3PicBookCharacter5" value="3" />
<int name="questy_story_total_count_group1PicBookCharacter3_1" value="1" />
<int name="questy_story_total_count_group1PicBookCharacter3_2" value="1" />
<int name="questy_story_total_count_group1PicBookCharacter3_3" value="1" />
<int name="questy_story_total_count_group1PicBookCharacter4_1" value="1" />
<int name="questy_story_total_count_group1PicBookCharacter4_2" value="1" />
<int name="questy_story_total_count_group1PicBookCharacter4_3" value="1" />
<int name="questy_story_total_count_group2PicBookCharacter2_1" value="1" />
<int name="questy_story_total_count_group2PicBookCharacter2_2" value="1" />
<int name="questy_story_total_count_group2PicBookCharacter2_3" value="1" />
<int name="training_level_1" value="5" />
<int name="training_level_2" value="5" />
<int name="training_level_3" value="5" />
<int name="training_exp_type_1_level_1" value="600" />
<int name="training_exp_type_1_level_2" value="900" />
<int name="training_exp_type_1_level_3" value="1200" />
<int name="training_exp_type_1_level_4" value="2401" />
<int name="training_exp_type_2_level_1" value="600" />
<int name="training_exp_type_2_level_2" value="900" />
<int name="training_exp_type_2_level_3" value="1200" />
<int name="training_exp_type_2_level_4" value="2401" />
<int name="training_exp_type_3_level_1" value="600" />
<int name="training_exp_type_3_level_2" value="900" />
<int name="training_exp_type_3_level_3" value="1200" />
<int name="training_exp_type_3_level_4" value="2401" />
<int name="chara_0_story_count_0" value="1" />
<int name="chara_1_story_count_1" value="2" />
<int name="chara_1_story_count_2" value="1" />
<int name="chara_100_story_count_0" value="2" />
<int name="chara_100_story_count_2" value="2" />
<int name="chara_100_story_count_999" value="2" />
<int name="chara_1000_story_count_1" value="2" />
<int name="chara_1000_story_count_2" value="2" />
<int name="chara_1000_story_count_3" value="2" />
<int name="chara_101_story_count_0" value="2" />
<int name="chara_101_story_count_1" value="2" />
<int name="chara_101_story_count_2" value="2" />
<int name="chara_101_story_count_3" value="2" />
<int name="chara_101_story_count_4" value="2" />
<int name="chara_101_story_count_5" value="2" />
<int name="chara_102_story_count_0" value="2" />
<int name="chara_102_story_count_1" value="2" />
<int name="chara_102_story_count_2" value="2" />
<int name="chara_102_story_count_3" value="2" />
<int name="chara_102_story_count_4" value="2" />
<int name="chara_102_story_count_5" value="2" />
<int name="chara_102_story_count_6" value="2" />
<int name="chara_103_story_count_0" value="2" />
<int name="chara_103_story_count_1" value="2" />
<int name="chara_103_story_count_2" value="2" />
<int name="customer_touched_time_1" value="1460812206" />
<int name="customer_touched_time_2" value="1460812231" />
<int name="customer_touched_time_3" value="1460812188" />
<int name="character_story_no_0" value="2" />
<int name="character_story_no_1" value="6" />
<int name="character_story_no_100" value="5" />
<int name="character_story_no_101" value="6" />
<int name="character_story_no_102" value="7" />
<int name="character_story_no_103" value="6" />
<int name="pic_book_group1PicBookCharacter1" value="999" />
<int name="pic_book_group1PicBookCharacter2" value="999" />
<int name="pic_book_group1PicBookCharacter3" value="999" />
<int name="pic_book_group1PicBookCharacter4" value="999" />
<int name="pic_book_group2PicBookCharacter1" value="999" />
<int name="pic_book_group2PicBookCharacter2" value="999" />
<int name="pic_book_group2PicBookCharacter3" value="999" />
<int name="pic_book_group2PicBookCharacter4" value="999" />
<int name="pic_book_group2PicBookCharacter5" value="999" />
<int name="pic_book_group2PicBookCharacter6" value="999" />
<int name="pic_book_group2PicBookCharacter7" value="999" />
<int name="pic_book_group3PicBookCharacter1" value="999" />
<int name="pic_book_group3PicBookCharacter2" value="999" />
<int name="pic_book_group3PicBookCharacter3" value="999" />
<int name="pic_book_group3PicBookCharacter4" value="999" />
<int name="pic_book_group3PicBookCharacter5" value="999" />
<int name="chara_closeness_1" value="100" />
<int name="chara_closeness_2" value="100" />
<int name="chara_closeness_3" value="100" />
<int name="chara_story_costume_1" value="2" />
<int name="chara_story_costume_2" value="2" />
<int name="chara_story_costume_3" value="2" />
<int name="gambling_win_count_1" value="99" />
<int name="gambling_win_count_2" value="99" />
<int name="gambling_win_count_3" value="99" />
<int name="gambling_win_count_4" value="99" />
<int name="gambling_win_count_5" value="99" />
<int name="gambling_battle_count_1" value="99" />
<int name="gambling_battle_count_2" value="99" />
<int name="gambling_battle_count_3" value="99" />
<int name="gambling_battle_count_4" value="99" />
<int name="gambling_battle_count_5" value="99" />
<int name="item_count_training_item_money_max_up" value="1" />
<int name="item_count_training_item_customer_max_up" value="1" />
<int name="item_count_story_item_megane" value="1" />
<int name="item_count_gambler_item_don" value="99" />
<int name="item_count_gambler_item_fiftyfifty" value="99" />
<int name="item_count_training_item_tap_count_half" value="1" />
<int name="item_count_training_item_set" value="1" />
<int name="last_training_type_id" value="2" />
<int name="tutorial_no" value="14" />
<int name="app_money" value="10000000" />
<int name="kakin-IAP-category_id-point" value="10000" />
<int name="back_scene" value="3" />
</map>
但並沒有破解全部東西,有的東西我找不到。
[groupid=824]GST 團隊[/groupid]
作者: onerepublic666 時間: 2016-4-17 17:43
感謝分享
雖然看不太懂步驟
還是先來試試看
作者: re781227 時間: 2016-4-17 22:10
感謝大大無私分享
作者: kk_kingdom 時間: 2016-4-18 02:53
本帖最後由 kk_kingdom 於 2016-4-18 03:17 編輯
不知道是不是我手機的問題
我怎麼找就找不到
jp.seec.sim.gijinkan/shared_prefs/Cocos2dxPrefsFile.xml
麻煩大大求救